OBJECTIVE:

Increase NYT game premium subscribers

PROBLEM:

Americans are in the middle of a loneliness epidemic. 24% of people aged 18-29 reported feeling lonely.

TARGET:

Younger adults (18-24), people looking for a better way to build trust and connection with someone else.

INSIGHT:

NYT games are oddly intimate, people primarily do them with their closest friends, loved ones, and trusted family.

STRATEGY:

NYT games gives you a thoughtful third space to build meaningful connections necessary for healthy relationships.